erale
Rookie Member
Posts: 15
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Post by erale on Nov 29, 2007 5:54:34 GMT -5
The M3 Challenge is based on GTL which uses a modified gMotor2 Engine. They added stuff like animations or rain in GTR2. Also there are multiple qualys in GTR2. Did you see any of this in rFactor?
Animations in rFactor are NOT possible. Why don't you get that? The ISI guys said that so many times....
It's possible to draw above the rFactor-window via DirectX as an overlay. The TV-Style plugin does that. So it's possible to draw an external animation above the rfactor-screen. But that wouldn't look that good and cost you more performance than an internal animation-system.
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Post by bosanac1 on Nov 29, 2007 16:45:22 GMT -5
can't believe some people still believe that its possible to make animations for rfactor lol
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65c02
Rookie Member
Posts: 3
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Post by 65c02 on Nov 30, 2007 10:40:20 GMT -5
Okay, This MOD 'Alfa 147 GT-R 3.0' (http://www.rfactorcentral.com/detail.cfm?ID=Alfa%20147%20GT%2DR) has moving driver arms too. And Now?
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65c02
Rookie Member
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Post by 65c02 on Nov 30, 2007 10:41:34 GMT -5
okay, all wrong. BMW M3 Challenge www.m3-challenge.com/ use gMotor2 engine with pit work's animation and moving arms in steering wheel. Download and see with you eyes. Sorry for my bad english, i register only for this info ReadMe.TXT Copy: Copyright and Trademark ======================= BMW M3 Challenge (c)2007 10TACLE STUDIOS AG. Produced by 10TACLE STUDIOS AG and developed by Blimey! Games Ltd. All rights reserved. Software, graphics, music and text are all protected by copyright law. No part of the software may be reproduced, used, mailed or translated in any way without previous written consent of 10TACLE STUDIOS AG. The BMW logo, the BMW name and the BMW model designations are trademarks of BMW AG and are used under license. The Nürburgring circuit, name and logos are used under the license of the Nürburgring GmbH. RAD Software. Uses BINK Video. ©1997-2007 by RAD Game Tools, Inc. Uses Miles Sound System. ©1991-2007 by RAD Game Tools, Inc. Utilizes gMotor2 from Image Space Incorporated ©2007. All rights reserved. All other trademarks are the property of their respective owners. This MOD 'Alfa 147 GT-R 3.0' (http://www.rfactorcentral.com/detail.cfm?ID=Alfa%20147%20GT%2DR) has moving driver arms too.
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Post by schumifan90 on Nov 30, 2007 12:49:06 GMT -5
The M3 Challenge is based on GTL which uses a modified gMotor2 Engine. They added stuff like animations or rain in GTR2. Also there are multiple qualys in GTR2. Did you see any of this in rFactor? Animations in rFactor are NOT possible. Why don't you get that? The ISI guys said that so many times.... It's possible to draw above the rFactor-window via DirectX as an overlay. The TV-Style plugin does that. So it's possible to draw an external animation above the rfactor-screen. But that wouldn't look that good and cost you more performance than an internal animation-system. It´s surly not impossible to include animations in rFactor, otherwise the ISI guys won´t be able to include animations in rFactor too. If Seko is able to edit the rfactor.exe it would be possible.Simpy wait till release, either there will be animations included or not - whaterever...we will see. But it´s not nice to criticize mods before release.
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erale
Rookie Member
Posts: 15
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Post by erale on Nov 30, 2007 13:29:37 GMT -5
Moving arms are not animated. They are simply attached to the steering wheel. If you turn your steering wheel far enough your arms will be above your head.
Which animations did ISI put into rFactor? The only possible animation is the rotating of objects around the pivot point. And how should he edit the exe-file? It's compiled! ISI also said there is NO animation code in the rfactor.exe. But what do they know about their own product. Apparently they don't know the magical exe-editing-tool you know.
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Post by schumifan90 on Nov 30, 2007 13:44:11 GMT -5
Which animations did ISI put into rFactor? The only possible animation is the rotating of objects around the pivot point. And how should he edit the exe-file? It's compiled! ISI also said there is NO animation code in the rfactor.exe. But what do they know about their own product. Apparently they don't know the magical exe-editing-tool you know. I´ve heard that animations will be included in rFactor 2... when ISI is able to include that, somebody else with such skills can do it too.Moreover it can´t be that difficult to edit an exe-file...there are thousands of cracks for many games and cracks are edited exe-files as far as i know.
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Post by bosanac1 on Nov 30, 2007 16:07:20 GMT -5
if you head over to racesimcentral and read the posts that ISI guys made
-rain in rFactor 2 -animations -DX10 etc
cracks for games is not even on the same planet as adding animations it is not editing couple btyes of exe......it can be done SIMBIN added rain and animations but SIMBIN is a company who has unlimited sources to implement such features...now your telling me that SEKO can implement features that ISI them selves didn't include in the game is pathetic.....everything SEKO provided was just links to 3D website none of the video he previewed was his work
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erale
Rookie Member
Posts: 15
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Post by erale on Nov 30, 2007 19:44:19 GMT -5
And SIMBIN has the source code. You can't add animation code to a compiled exe. Cracks just bypass some routines for the cd check or whatever. For all these addons the ISI guys write a new code into the source code and compile it to an exe-file.
Maybe you should read something about programming and cracking game-exes schumifan90...
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Post by schumifan90 on Dec 1, 2007 21:07:19 GMT -5
I don´t need to.I know its not easy to include that animations, but why Seko is making that promotion when he hasn´t anything in his hands? But who cares -.- you ´re right^^
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Post by zeppelin101 on Dec 2, 2007 19:37:26 GMT -5
no, its not possible. Not "not easy". The code simply isn't there. It's not like a .hdv file where you can just comment out lines with "//", the code simply doesn't exist. If it doesn't exist it can't be implemented.
As erale said, simbin had the source code, which is far far removed from a compiled .exe and means that simbin can add their own little additions in there - rain, animations and whatever else they like.
No code = no implementation.
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erale
Rookie Member
Posts: 15
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Post by erale on Dec 3, 2007 7:39:07 GMT -5
... but why Seko is making that promotion when he hasn´t anything in his hands? I don't know why he's promoting this stuff. Also I don't know why so many people believe him. But I know that we've seen nothing but a rendered video which is made by someone else. And I know that the animation code isn't included in rFactor. And with "not included" I don't mean it's just deactivated. It's simply not there. ISI said that a few times now...
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Post by kimster on Jan 1, 2008 8:08:36 GMT -5
You know folks, I think fsone is a really nice team and so one, but I'm not longer willing to get screwed by some "members" who think, that they have to hold the community on line by some false promisses, I think that this thread should be closed because it's a single farce, seko is telling bullsh*i*t to us. Even the members of ISI say, that animations are impossible, so how will seko manage that and as far as I don't see any movies I won't believe it. The credibility of good modding teams like FSONE gets discredited because of such people. I'm very angry and I think 99% of this community is when it gets to seko. He also promissed us that he's working on a ingame movie, 2 or 3 months ago. I hope fsone and the rest of the community see that that's not longer funny and do something against it.
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Post by denny on Jan 1, 2008 10:43:53 GMT -5
I make my Post in German, translate can a other German Member... Was diesen Ominösen Source Code angeht, kann ich nur eins sagen. Ohne ein Gescheites Video, da muss man nicht lange dran sitzen, dass ist ne Onboard aufnahme ausm Cockpit und ausser Swingman und gut ist. Wer schneidet oder nach bearbeitet hat immer was zu verbergen. In Sekos interesse wäre es die einfachste lösung ein Video zu machen was eine Runde dauert wo man alles sieht und gut ist. Dieses verstecken etc. sorgt nur dafür das alle zweifeln. Sollte diese ganze Animation aber nur über eine gecrackte EXE verfügen, ziehe ich meine Pitcrew und arbeit von FSone zurück. Den mit sowas möchte ich nichts zu tun haben Es bringt keinem was, mit einer gecrackten EXE was zu machen, das geht ins Ilegale und damit ist da der Spaß für mich vorbei. Um nochmal auf das Thema Animationen in rFactor zurück zu kommen. Meiner Meinung nach ist das alles nicht möglich in dem normalen rFactor 1255. Ich will hier nicht Sekos arbeit schlecht machen, aber wenn du keine Videos (unbearbeitet) postest wird das auch so bleiben. Ich weiß jetzt nicht ob Phil schon was gesehen hat, aber ich bezweifel echt das es funktionieren sollte auf LEGALEN wege.
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Post by kimster on Jan 1, 2008 11:13:14 GMT -5
@ denny: Ja derselben meinung bin ich ebenfalls, ich finde das ganze ding hier eh ne farce und eigentlich ne bodenlose frechheit, denn selbst wenner das geschafft haben sollte, dann nie und nimmer auf legalem wege, deswegen is das auch so überflüssig hier und ne reine zeitverschwendung. Was mich stört is die tatsache, dass der liebe herr seko es für nötig hält hier die leute anner langen leine zu halten und für dumm zu verkaufen, seid 3 monaten ein video ankündigt und uns immernoch warten lässt und sogar noch die frechheit besitzt zu sagen "wartet, animationen kommen wenn der rest fertig ist."
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