Post by Phil Sousa on Sept 7, 2006 0:19:50 GMT -5
I have worked on these physics for the past year almost, following the f1 2006 season. The car will be much more relaxed to drive and much more easier to drive. but yet competitive.
I tried CDTP 2005 Rfactor this year and really was a disappointment to me the physics. I believe these physics that I have created will bring you the gamers much excitement.
All new V8 Engines, up to 20,000 RPMS
-RPM CHANGABLE IN CAR DURING LIVE DRIVING.
-Advance overheating. So yes the car does overheat more, and becomes a challenge to keep the cars cool.
- Beta Testers do lap times, and we compare to Real F1 2006 Times.
- Challenging Tire Wear, and Grips. You fight for your tires to stay alive longer.
- Hard Tires Lasting longer with less performance then soft tires. Right race smarts will win the race.
- Added Brake Torque. Brakes can cause car to skid a lot more. Putting you the user to use your brakes wisely and gently.
- You the user feel like your totally in control of your car. Less Spinning, more stability, but just enough to allow spinning to abusive car driving.
- Haven’t done this yet but three levels switch of TC Override is being thought about at the moment, that’s available to change in live car mode.
- Advance Realistic Damage Physics. Feels like a real f1 car. You should be worried within every car hit.
And SO MUCH MORE.
As of right now we are thinking of keeping all the cars with the same physics and power. We are not certain of this. We at Fsone would like to see people using variety of cars, rather then just Renault or Ferrari.
We have released several private betas for testers only, and so far a rating of 9/10 average was given within 10 beta testers. Hope this gives you somewhat of an idea.
Thanks
Phil Sousa
I tried CDTP 2005 Rfactor this year and really was a disappointment to me the physics. I believe these physics that I have created will bring you the gamers much excitement.
All new V8 Engines, up to 20,000 RPMS
-RPM CHANGABLE IN CAR DURING LIVE DRIVING.
-Advance overheating. So yes the car does overheat more, and becomes a challenge to keep the cars cool.
- Beta Testers do lap times, and we compare to Real F1 2006 Times.
- Challenging Tire Wear, and Grips. You fight for your tires to stay alive longer.
- Hard Tires Lasting longer with less performance then soft tires. Right race smarts will win the race.
- Added Brake Torque. Brakes can cause car to skid a lot more. Putting you the user to use your brakes wisely and gently.
- You the user feel like your totally in control of your car. Less Spinning, more stability, but just enough to allow spinning to abusive car driving.
- Haven’t done this yet but three levels switch of TC Override is being thought about at the moment, that’s available to change in live car mode.
- Advance Realistic Damage Physics. Feels like a real f1 car. You should be worried within every car hit.
And SO MUCH MORE.
As of right now we are thinking of keeping all the cars with the same physics and power. We are not certain of this. We at Fsone would like to see people using variety of cars, rather then just Renault or Ferrari.
We have released several private betas for testers only, and so far a rating of 9/10 average was given within 10 beta testers. Hope this gives you somewhat of an idea.
Thanks
Phil Sousa